Zeewolf
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Mouse
Genre: Shoot 'em Up - 3D
Gametype: Licensed
Release Year: 1994
Developer: Binary Asylum
Publisher: Empire
Players: 1
Licensed from: Andy Smith, Bob Wade
Relationship: is a prequel to Zeewolf 2: Wild Justice
Hardware: OCS, ECS
Disks: 1
Programmer: Andy Wilton, Jim Gardner
Musician: Allister Brimble (The Demon)
Designer: Paul Kidby
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With a similar gameplay as the isometric Desert Strike, Zeewolf offers arcadesque helicopter combat in a 3D surrounding. Despite its mainly action-oriented gameplay, the 32 levels often involve support, transport and rescue missions - dropping or refueling friendly units in the combat zone, for example. In exchange, other units serve you as rearming points or help you fighting the enemy.

The order of the levels can be chosen freely and the game may be played with joystick or - a little unusual - with the mouse. The game uses a third-person engine, looking at the helicopter from the side and displaying a certain amount of landmass in a square around it.

http://www.mobygames.com/game/amiga/zeewolf
